static const u8 sNoneDescription[] = _("无特性");
static const u8 sStenchDescription[] = _("降低野生宝可梦出现几率");
static const u8 sDrizzleDescription[] = _("出场时下雨");
static const u8 sSpeedBoostDescription[] = _("速度在对战中逐渐提升");
static const u8 sBattleArmorDescription[] = _("免受命中要害的攻击");
static const u8 sSturdyDescription[] = _("不受一击必杀绝招攻击");
static const u8 sDampDescription[] = _("阻止发动自爆类型绝招");
static const u8 sLimberDescription[] = _("不会麻痹");
static const u8 sSandVeilDescription[] = _("在沙暴天气中回避率提升");
static const u8 sStaticDescription[] = _("近身攻击对手可能麻痹");
static const u8 sVoltAbsorbDescription[] = _("受电系攻击时恢复HP");
static const u8 sWaterAbsorbDescription[] = _("受水系攻击时恢复HP");
static const u8 sObliviousDescription[] = _("不会陷入着迷状态");
static const u8 sCloudNineDescription[] = _("不受天气的影响");
static const u8 sCompoundEyesDescription[] = _("命中率提升");
static const u8 sInsomniaDescription[] = _("不会睡眠");
static const u8 sColorChangeDescription[] = _("根据对手绝招改变属性");
static const u8 sImmunityDescription[] = _("不会中毒");
static const u8 sFlashFireDescription[] = _("受炎系攻击火炎力量上升");
static const u8 sShieldDustDescription[] = _("不受绝招追加效果影响");
static const u8 sOwnTempoDescription[] = _("不会陷入混乱");
static const u8 sSuctionCupsDescription[] = _("不受强制换宝可梦绝招影响");
static const u8 sIntimidateDescription[] = _("降低对手攻击");
static const u8 sShadowTagDescription[] = _("阻止对手逃走");
static const u8 sRoughSkinDescription[] = _("伤害近身的对手");
static const u8 sWonderGuardDescription[] = _("只受效果拔群绝招的攻击");
static const u8 sLevitateDescription[] = _("不会受到地上系绝招攻击");
static const u8 sEffectSporeDescription[] = _("近身接触可能麻痹中毒睡眠");
static const u8 sSynchronizeDescription[] = _("烧毒麻时也会影响对手");
static const u8 sClearBodyDescription[] = _("自身能力值不会降低");
static const u8 sNaturalCureDescription[] = _("在收回后自动解除异常状态");
static const u8 sLightningRodDescription[] = _("吸收所有电系绝招攻击");
static const u8 sSereneGraceDescription[] = _("绝招追加效果出现率提升");
static const u8 sSwiftSwimDescription[] = _("下雨时速度提升");
static const u8 sChlorophyllDescription[] = _("晴天下速度加快");
static const u8 sIlluminateDescription[] = _("更容易遇到野生宝可梦");
static const u8 sTraceDescription[] = _("复制对手特性");
static const u8 sHugePowerDescription[] = _("攻击提升");
static const u8 sPoisonPointDescription[] = _("近身时对手可能中毒");
static const u8 sInnerFocusDescription[] = _("不会害怕");
static const u8 sMagmaArmorDescription[] = _("不会冰冻");
static const u8 sWaterVeilDescription[] = _("不会烧伤");
static const u8 sMagnetPullDescription[] = _("钢系宝可梦无法逃脱");
static const u8 sSoundproofDescription[] = _("不受产生声音绝招的影响");
static const u8 sRainDishDescription[] = _("下雨天恢复HP");
static const u8 sSandStreamDescription[] = _("出场时产生沙暴");
static const u8 sPressureDescription[] = _("增加对手PP消耗");
static const u8 sThickFatDescription[] = _("减弱冰系或炎系技能的伤害");
static const u8 sEarlyBirdDescription[] = _("睡眠时可以较快苏醒");
static const u8 sFlameBodyDescription[] = _("近身接触可能烧伤");
static const u8 sRunAwayDescription[] = _("遇到野生宝可梦能逃走");
static const u8 sKeenEyeDescription[] = _("命中率不会降低");
static const u8 sHyperCutterDescription[] = _("攻击不会下降");
static const u8 sPickupDescription[] = _("可能捡到道具");
static const u8 sTruantDescription[] = _("不能连续发动技能");
static const u8 sHustleDescription[] = _("攻击提升，命中率下降");
static const u8 sCuteCharmDescription[] = _("近身时对手可能会着迷");
static const u8 sPlusDescription[] = _("同伴负电特性特攻提升");
static const u8 sMinusDescription[] = _("同伴正电特性特攻提升");
static const u8 sForecastDescription[] = _("受到天气影响改变形态");
static const u8 sStickyHoldDescription[] = _("不会被夺去携带道具");
static const u8 sShedSkinDescription[] = _("一定几率治愈自身异常状态");
static const u8 sGutsDescription[] = _("状态异常时攻击提升");
static const u8 sMarvelScaleDescription[] = _("状态异常时防御提升");
static const u8 sLiquidOozeDescription[] = _("受吸收类绝招时伤害对手");
static const u8 sOvergrowDescription[] = _("体力不支时草系力量增强");
static const u8 sBlazeDescription[] = _("体力不支时炎系力量增强");
static const u8 sTorrentDescription[] = _("体力不支时水系力量增强");
static const u8 sSwarmDescription[] = _("体力不支时虫系力量增强");
static const u8 sRockHeadDescription[] = _("不会受到反弹伤害");
static const u8 sDroughtDescription[] = _("出场时转为晴天");
static const u8 sArenaTrapDescription[] = _("对手无法逃跑");
static const u8 sVitalSpiritDescription[] = _("不会睡眠");
static const u8 sWhiteSmokeDescription[] = _("自身能力不会降低");
static const u8 sPurePowerDescription[] = _("提升攻击");
static const u8 sShellArmorDescription[] = _("受攻击时不会命中要害");
static const u8 sAirLockDescription[] = _("不受天气的影响");
static const u8 sTangledFeetDescription[] = _("混乱时回避提升");
static const u8 sMotorDriveDescription[] = _("受电系技能攻击时速度提升");
static const u8 sRivalryDescription[] = _("对同性攻击上升异性下降");
static const u8 sSteadfastDescription[] = _("害怕时速度提升");
static const u8 sSnowCloakDescription[] = _("冰雹天时回避提升");
static const u8 sGluttonyDescription[] = _("吃掉身上的树果");
static const u8 sAngerPointDescription[] = _("被命中要害时攻击变为最大");
static const u8 sUnburdenDescription[] = _("失去道具时速度翻倍");
static const u8 sHeatproofDescription[] = _("受到火系技能伤害减半");
static const u8 sSimpleDescription[] = _("能力等级变化加倍");
static const u8 sDrySkinDescription[] = _("晴天时HP减少,雨天回复");
static const u8 sDownloadDescription[] = _("依对手能力提升攻击或特攻");
static const u8 sIronFistDescription[] = _("提升拳击类技能威力");
static const u8 sPoisonHealDescription[] = _("中毒时回复HP");
static const u8 sAdaptabilityDescription[] = _("本系技能威力提升");
static const u8 sSkillLinkDescription[] = _("连续攻击次数固定为最大");
static const u8 sHydrationDescription[] = _("雨天时解除异常状态");
static const u8 sSolarPowerDescription[] = _("晴天时特攻提升但会减少HP");
static const u8 sQuickFeetDescription[] = _("异常状态时速度提升50%");
static const u8 sNormalizeDescription[] = _("技能属性都变为普通属性");
static const u8 sSniperDescription[] = _("命中要害时威力提升");
static const u8 sMagicGuardDescription[] = _("不会受直接攻击以外的伤害");
static const u8 sNoGuardDescription[] = _("攻击和被攻击时一定会命中");
static const u8 sStallDescription[] = _("相同优先度,必定后手");
static const u8 sTechnicianDescription[] = _("低威力技能伤害提升50%");
static const u8 sLeafGuardDescription[] = _("晴天时免疫异常状态");
static const u8 sKlutzDescription[] = _("携带的道具效果无效");
static const u8 sMoldBreakerDescription[] = _("无视对手的特性");
static const u8 sSuperLuckDescription[] = _("命中要害的几率提升");
static const u8 sAftermathDescription[] = _("被近身攻击击倒时给予伤害");
static const u8 sAnticipationDescription[] = _("预知有危险的技能");
static const u8 sForewarnDescription[] = _("预知对手威力最高的技能");
static const u8 sUnawareDescription[] = _("无视能力等级的变化");
static const u8 sTintedLensDescription[] = _("将效果不好的招式威力加倍");
static const u8 sFilterDescription[] = _("减少效果拔群的技能伤害");
static const u8 sSlowStartDescription[] = _("五回合内攻击速度减半");
static const u8 sScrappyDescription[] = _("普通格斗技能能命中幽灵系");
static const u8 sStormDrainDescription[] = _("受水系技能攻击时特攻提升");
static const u8 sIceBodyDescription[] = _("冰雹天气时回复HP");
static const u8 sSolidRockDescription[] = _("减少效果拔群的技能伤害");
static const u8 sSnowWarningDescription[] = _("出场时天气转变为冰雹");
static const u8 sHoneyGatherDescription[] = _("战斗结束后可以获得甜蜜");
static const u8 sFriskDescription[] = _("预知对手携带的道具");
static const u8 sRecklessDescription[] = _("反弹伤害的技能威力提升");
static const u8 sMultitypeDescription[] = _("根据携带的石板改变属性");
static const u8 sFlowerGiftDescription[] = _("晴天时提升攻击和特防");
static const u8 sBadDreamsDescription[] = _("睡眠的对手每回合损失HP");
static const u8 sPickpocketDescription[] = _("受近身攻击偷取对方道具");
static const u8 sSheerForceDescription[] = _("放弃追加效果提升技能威力");
static const u8 sContraryDescription[] = _("能力等级反向变化");
static const u8 sUnnerveDescription[] = _("对方无法食用携带的树果");
static const u8 sDefiantDescription[] = _("能力被降低时提升2级攻击");
static const u8 sDefeatistDescription[] = _("HP少时物攻特攻降低50%");
static const u8 sCursedBodyDescription[] = _("受攻击时让束缚对手");
static const u8 sHealerDescription[] = _("有时会治愈同伴的异常状态");
static const u8 sFriendGuardDescription[] = _("减少队友受到的伤害");
static const u8 sWeakArmorDescription[] = _("受攻击时防御降低速度提升");
static const u8 sHeavyMetalDescription[] = _("体重增加一倍");
static const u8 sLightMetalDescription[] = _("体重减少一半");
static const u8 sMultiscaleDescription[] = _("满HP时伤害减半");
static const u8 sToxicBoostDescription[] = _("中毒时物攻提升");
static const u8 sFlareBoostDescription[] = _("烧伤时特攻提升");
static const u8 sHarvestDescription[] = _("获得使用过的树果");
static const u8 sTelepathyDescription[] = _("免受队友的伤害");
static const u8 sMoodyDescription[] = _("随机提升和降低一项能力-");
static const u8 sOvercoatDescription[] = _("免疫粉尘的伤害");
static const u8 sPoisonTouchDescription[] = _("近身时对手可能中毒");
static const u8 sRegeneratorDescription[] = _("交换回复自身HP");
static const u8 sBigPecksDescription[] = _("防御不会被降低");
static const u8 sSandRushDescription[] = _("沙暴天气时速度提升");
static const u8 sWonderSkinDescription[] = _("降低变化技能的命中率");
static const u8 sAnalyticDescription[] = _("最后行动时技能威力提升");
static const u8 sIllusionDescription[] = _("变成队伍中的精灵");
static const u8 sImposterDescription[] = _("变成对手的样子");
static const u8 sInfiltratorDescription[] = _("攻击无视障碍");
static const u8 sMummyDescription[] = _("受攻击时将对手变为木乃伊");
static const u8 sMoxieDescription[] = _("击倒敌人时提升攻击");
static const u8 sJustifiedDescription[] = _("受恶系技能攻击时攻击提升");
static const u8 sRattledDescription[] = _("受恶鬼虫技能攻击速度提升");
static const u8 sMagicBounceDescription[] = _("反弹变化类技能");
static const u8 sSapSipperDescription[] = _("受草系技能攻击时攻击提升");
static const u8 sPranksterDescription[] = _("变化技能优先度+1");
static const u8 sSandForceDescription[] = _("沙暴时岩钢地技能威力提升");
static const u8 sIronBarbsDescription[] = _("伤害近身的对手");
static const u8 sZenModeDescription[] = _("HP低时变成不倒翁形态");
static const u8 sVictoryStarDescription[] = _("命中率提升");
static const u8 sTurboblazeDescription[] = _("无视对手的特性");
static const u8 sTeravoltDescription[] = _("无视对手的特性");
static const u8 sAromaVeilDescription[] = _("防住向我方发出的心灵攻击");
static const u8 sFlowerVeilDescription[] = _("我方草宝可梦能力不会被降");
static const u8 sCheekPouchDescription[] = _("食用树果时额外回复HP");
static const u8 sProteanDescription[] = _("自身属性随技能属性变化");
static const u8 sFurCoatDescription[] = _("减少物理攻击的伤害");
static const u8 sMagicianDescription[] = _("招式击中对手时夺走道具");
static const u8 sBulletproofDescription[] = _("免受炸弹类技能的伤害");
static const u8 sCompetitiveDescription[] = _("能力被降低时特攻提升");
static const u8 sStrongJawDescription[] = _("牙齿类技能威力提升");
static const u8 sRefrigerateDescription[] = _("普通系技能变为冰系");
static const u8 sSweetVeilDescription[] = _("不会睡眠");
static const u8 sStanceChangeDescription[] = _("战斗时改变形态");
static const u8 sGaleWingsDescription[] = _("飞行系技能优先度+1");
static const u8 sMegaLauncherDescription[] = _("波动类技能威力提升");
static const u8 sGrassPeltDescription[] = _("在草地时防御提升");
static const u8 sSymbiosisDescription[] = _("把自身的道具交给同伴");
static const u8 sToughClawsDescription[] = _("近身技能威力提升");
static const u8 sPixilateDescription[] = _("普通系技能变为妖精系");
static const u8 sGooeyDescription[] = _("受近身攻击时降低对手速度");
static const u8 sAerilateDescription[] = _("普通系技能变为飞行系");
static const u8 sParentalBondDescription[] = _("同一攻击技能攻击两次");
static const u8 sDarkAuraDescription[] = _("场上的恶系技能威力提升");
static const u8 sFairyAuraDescription[] = _("场上的妖精系技能威力提升");
static const u8 sAuraBreakDescription[] = _("反转灵气特性的效果");
static const u8 sPrimordialSeaDescription[] = _("持续下起大雨,无效火系技能");
static const u8 sDesolateLandDescription[] = _("持续大晴天,无效水系技能");
static const u8 sDeltaStreamDescription[] = _("天气变为乱气流");
static const u8 sStaminaDescription[] = _("受到攻击时，防御会提高.");
static const u8 sWimpOutDescription[] = _("HP变为一半时逃走");
static const u8 sEmergencyExitDescription[] = _("HP变为一半时，退回队伍中");
static const u8 sWaterCompactionDescription[] = _("受水属性招式攻击防御提高");
static const u8 sMercilessDescription[] = _("攻击中毒对手必定击中要害");
static const u8 sShieldsDownDescription[] = _("HP变为一半时，壳会坏掉");
static const u8 sStakeoutDescription[] = _("替换出场的对手以2倍伤害");
static const u8 sWaterBubbleDescription[] = _("降低火属性招式的威力");
static const u8 sSteelworkerDescription[] = _("钢属性的招式威力会提高.");
static const u8 sBerserkDescription[] = _("对手攻击HP变为1/2特攻提高");
static const u8 sSlushRushDescription[] = _("冰雹天气时，速度会提高.");
static const u8 sLongReachDescription[] = _("不接触对手使出所有的招式");
static const u8 sLiquidVoiceDescription[] = _("声音招式都变为水属性.");
static const u8 sTriageDescription[] = _("可以率先使出回复招式.");
static const u8 sGalvanizeDescription[] = _("一般属性招式变为电属性");
static const u8 sSurgeSurferDescription[] = _("电气场地时，速度会变为2倍.");
static const u8 sSchoolingDescription[] = _("HP多的时候会聚起来变强");
static const u8 sDisguiseDescription[] = _("可以防住1次攻击.");
static const u8 sBattleBondDescription[] = _("打倒对手时变为小智版忍蛙");
static const u8 sPowerConstructDescription[] = _("HP变为一半时变为完全体形态");
static const u8 sCorrosionDescription[] = _("钢毒属性的宝可梦也能中毒.");
static const u8 sComatoseDescription[] = _("总是半梦半醒的状态");
static const u8 sQueenlyMajestyDescription[] = _("对手无法对我方使出先制招式");
static const u8 sInnardsOutDescription[] = _("被对手打倒的时候伤害对手");
static const u8 sDancerDescription[] = _("跟着别人使用跳舞招式");
static const u8 sBatteryDescription[] = _("提高我方的特殊招式的威力");
static const u8 sFluffyDescription[] = _("接触招式伤害减半火属性加倍");
static const u8 sDazzlingDescription[] = _("对手无法对我方使出先制招式");
static const u8 sSoulHeartDescription[] = _("精灵每次濒死特攻提高");
static const u8 sTanglingHairDescription[] = _("降低接触自己的对手的速度");
static const u8 sReceiverDescription[] = _("继承被打倒的同伴的特性");
static const u8 sPowerOfAlchemyDescription[] = _("继承被打倒的同伴的特性");
static const u8 sBeastBoostDescription[] = _("打倒对手时提高自己的能力");
static const u8 sRksSystemDescription[] = _("根据持有的光盘改变属性");
static const u8 sElectricSurgeDescription[] = _("出场时，会布下电气场地.");
static const u8 sPsychicSurgeDescription[] = _("出场时，会布下精神场地.");
static const u8 sMistySurgeDescription[] = _("出场时，会布下薄雾场地.");
static const u8 sGrassySurgeDescription[] = _("出场时，会布下青草场地.");
static const u8 sFullMetalBodyDescription[] = _("不会降低能力.");
//static const u8 sShadowShieldDescription[] = _("HP全满时受到的伤害会变少");
//static const u8 sPrismArmorDescription[] = _("受到效果绝佳攻击伤害减少");
static const u8 sNeuroforceDescription[] = _("效果绝佳的攻击威力增强");


static const u8 sINTREPID_SWORDDescription[] = _("出场时攻击会提高");
static const u8 sDAUNTLESS_SHIELDDescription[] = _("出场时防御会提高");
static const u8 sBALL_FETCHDescription[] = _("没有携带道具时会拾取精灵球");
static const u8 sCOTTON_DOWNDescription[] = _("受到攻击后降低敌方的速度");
static const u8 sPROPELLER_TAILDescription[] = _("无视吸引");
static const u8 sMIRROR_ARMORDescription[] = _("反弹自己受到的能力降低效果");
static const u8 sGULP_MISSILEDescription[] = _("受到伤害时会吐出猎物进行攻击");
static const u8 sSTEAM_ENGINEDescription[] = _("受到水火属性的攻击速度提高");
static const u8 sPUNK_ROCKDescription[] = _("声音招式的威力提高受伤减半");
static const u8 sSAND_SPITDescription[] = _("受到攻击时会刮起沙暴");
static const u8 sICE_SCALESDescription[] = _("受到的特殊攻击伤害会减半");
static const u8 sRIPENDescription[] = _("使树果成熟效果变为2倍");
static const u8 sICE_FACEDescription[] = _("头部的冰代替自己承受物理攻击");
static const u8 sPOWER_SPOTDescription[] = _("相邻位置招式的威力就会提高");
static const u8 sMIMICRYDescription[] = _("属性会根据场地的状态而变化");
static const u8 sSCREEN_CLEANERDescription[] = _("出场时屏障效果会消失");
static const u8 sSTEELY_SPIRITDescription[] = _("我方的钢属性攻击威力会提高");
static const u8 sPERISH_BODYDescription[] = _("受到接触招式时双方变为濒死");
static const u8 sWANDERING_SPIRITDescription[] = _("与攻击自己的宝可梦互换特性");
static const u8 sGORILLA_TACTICSDescription[] = _("攻击提高但只能用最初的招式");
static const u8 sNEUTRALIZING_GASDescription[] = _("场上所有宝特性效果都会消失");
static const u8 sPASTEL_VEILDescription[] = _("己方都不会中毒");
static const u8 sHUNGER_SWITCHDescription[] = _("每回合结束时改变样子");
static const u8 sQUICK_DRAWDescription[] = _("有时能比对手先一步行动");
static const u8 sUNSEEN_FISTDescription[] = _("接触类招式无视守护效");
static const u8 sCURIOUS_MEDICINEDescription[] = _("将我方的能力变化复原");
static const u8 sTRANSISTORDescription[] = _("电属性的招式威力会提高");
static const u8 sDRAGON_MAWDescription[] = _("龙属性的招式威力会提高");
static const u8 sCHILLING_NEIGHDescription[] = _("打倒对手时提高攻击");
static const u8 sGRIM_NEIGHDescription[] = _("打倒对手时提高特攻");
static const u8 sAS_ONEDescription[] = _("兼备蕾冠王和雪暴马的特性");

const u8 gAbilityNames[ABILITIES_COUNT_GEN8][ABILITY_NAME_LENGTH + 1] =
{
    [ABILITY_NONE] = _("-------"),
        [ABILITY_STENCH] = _("恶臭"),
        [ABILITY_DRIZZLE] = _("降雨"),
        [ABILITY_SPEED_BOOST] = _("加速"),
        [ABILITY_BATTLE_ARMOR] = _("战斗盔甲"),
        [ABILITY_STURDY] = _("结实"),
        [ABILITY_DAMP] = _("湿气"),
        [ABILITY_LIMBER] = _("柔软"),
        [ABILITY_SAND_VEIL] = _("沙隐"),
        [ABILITY_STATIC] = _("静电"),
        [ABILITY_VOLT_ABSORB] = _("蓄电"),
        [ABILITY_WATER_ABSORB] = _("储水"),
        [ABILITY_OBLIVIOUS] = _("迟钝"),
        [ABILITY_CLOUD_NINE] = _("无关天气"),
        [ABILITY_COMPOUND_EYES] = _("复眼"),
        [ABILITY_INSOMNIA] = _("不眠"),
        [ABILITY_COLOR_CHANGE] = _("变色"),
        [ABILITY_IMMUNITY] = _("免疫"),
        [ABILITY_FLASH_FIRE] = _("引火"),
        [ABILITY_SHIELD_DUST] = _("鳞粉"),
        [ABILITY_OWN_TEMPO] = _("我行我素"),
        [ABILITY_SUCTION_CUPS] = _("吸盘"),
        [ABILITY_INTIMIDATE] = _("威吓"),
        [ABILITY_SHADOW_TAG] = _("踩影"),
        [ABILITY_ROUGH_SKIN] = _("粗糙皮肤"),
        [ABILITY_WONDER_GUARD] = _("神奇守护"),
        [ABILITY_LEVITATE] = _("飘浮"),
        [ABILITY_EFFECT_SPORE] = _("孢子"),
        [ABILITY_SYNCHRONIZE] = _("同步"),
        [ABILITY_CLEAR_BODY] = _("恒净之躯"),
        [ABILITY_NATURAL_CURE] = _("自然回复"),
        [ABILITY_LIGHTNING_ROD] = _("避雷针"),
        [ABILITY_SERENE_GRACE] = _("天恩"),
        [ABILITY_SWIFT_SWIM] = _("悠游自如"),
        [ABILITY_CHLOROPHYLL] = _("叶绿素"),
        [ABILITY_ILLUMINATE] = _("发光"),
        [ABILITY_TRACE] = _("复制"),
        [ABILITY_HUGE_POWER] = _("大力士"),
        [ABILITY_POISON_POINT] = _("毒刺"),
        [ABILITY_INNER_FOCUS] = _("精神力"),
        [ABILITY_MAGMA_ARMOR] = _("熔岩铠甲"),
        [ABILITY_WATER_VEIL] = _("水幕"),
        [ABILITY_MAGNET_PULL] = _("磁力"),
        [ABILITY_SOUNDPROOF] = _("隔音"),
        [ABILITY_RAIN_DISH] = _("雨盘"),
        [ABILITY_SAND_STREAM] = _("扬沙"),
        [ABILITY_PRESSURE] = _("压迫感"),
        [ABILITY_THICK_FAT] = _("厚脂肪"),
        [ABILITY_EARLY_BIRD] = _("早起"),
        [ABILITY_FLAME_BODY] = _("火焰之躯"),
        [ABILITY_RUN_AWAY] = _("逃跑"),
        [ABILITY_KEEN_EYE] = _("锐利目光"),
        [ABILITY_HYPER_CUTTER] = _("怪力钳"),
        [ABILITY_PICKUP] = _("捡拾"),
        [ABILITY_TRUANT] = _("懒惰"),
        [ABILITY_HUSTLE] = _("活力"),
        [ABILITY_CUTE_CHARM] = _("迷人之躯"),
        [ABILITY_PLUS] = _("正电"),
        [ABILITY_MINUS] = _("负电"),
        [ABILITY_FORECAST] = _("阴晴不定"),
        [ABILITY_STICKY_HOLD] = _("黏着"),
        [ABILITY_SHED_SKIN] = _("蜕皮"),
        [ABILITY_GUTS] = _("毅力"),
        [ABILITY_MARVEL_SCALE] = _("神奇鳞片"),
        [ABILITY_LIQUID_OOZE] = _("污泥浆"),
        [ABILITY_OVERGROW] = _("茂盛"),
        [ABILITY_BLAZE] = _("猛火"),
        [ABILITY_TORRENT] = _("激流"),
        [ABILITY_SWARM] = _("虫之预感"),
        [ABILITY_ROCK_HEAD] = _("坚硬脑袋"),
        [ABILITY_DROUGHT] = _("日照"),
        [ABILITY_ARENA_TRAP] = _("沙穴"),
        [ABILITY_VITAL_SPIRIT] = _("干劲"),
        [ABILITY_WHITE_SMOKE] = _("白色烟雾"),
        [ABILITY_PURE_POWER] = _("瑜伽之力"),
        [ABILITY_SHELL_ARMOR] = _("硬壳盔甲"),
        [ABILITY_CACOPHONY] = _("噪音"),
        [ABILITY_AIR_LOCK] = _("气闸"),
        [ABILITY_TANGLED_FEET] = _("蹒跚"),
        [ABILITY_MOTOR_DRIVE] = _("电气引擎"),
        [ABILITY_RIVALRY] = _("斗争心"),
        [ABILITY_STEADFAST] = _("不屈之心"),
        [ABILITY_SNOW_CLOAK] = _("雪隐"),
        [ABILITY_GLUTTONY] = _("贪吃鬼"),
        [ABILITY_ANGER_POINT] = _("愤怒穴位"),
        [ABILITY_UNBURDEN] = _("轻装"),
        [ABILITY_HEATPROOF] = _("耐热"),
        [ABILITY_SIMPLE] = _("单纯"),
        [ABILITY_DRY_SKIN] = _("干燥皮肤"),
        [ABILITY_DOWNLOAD] = _("下载"),
        [ABILITY_IRON_FIST] = _("铁拳"),
        [ABILITY_POISON_HEAL] = _("毒疗"),
        [ABILITY_ADAPTABILITY] = _("适应力"),
        [ABILITY_SKILL_LINK] = _("连续攻击"),
        [ABILITY_HYDRATION] = _("湿润之躯"),
        [ABILITY_SOLAR_POWER] = _("太阳之力"),
        [ABILITY_QUICK_FEET] = _("飞毛腿"),
        [ABILITY_NORMALIZE] = _("一般皮肤"),
        [ABILITY_SNIPER] = _("狙击手"),
        [ABILITY_MAGIC_GUARD] = _("魔法防守"),
        [ABILITY_NO_GUARD] = _("无防守"),
        [ABILITY_STALL] = _("慢出"),
        [ABILITY_TECHNICIAN] = _("技术高手"),
        [ABILITY_LEAF_GUARD] = _("叶子防守"),
        [ABILITY_KLUTZ] = _("笨拙"),
        [ABILITY_MOLD_BREAKER] = _("破格"),
        [ABILITY_SUPER_LUCK] = _("超幸运"),
        [ABILITY_AFTERMATH] = _("引爆"),
        [ABILITY_ANTICIPATION] = _("危险预知"),
        [ABILITY_FOREWARN] = _("预知梦"),
        [ABILITY_UNAWARE] = _("纯朴"),
        [ABILITY_TINTED_LENS] = _("有色眼镜"),
        [ABILITY_FILTER] = _("过滤"),
        [ABILITY_SLOW_START] = _("慢启动"),
        [ABILITY_SCRAPPY] = _("胆量"),
        [ABILITY_STORM_DRAIN] = _("引水"),
        [ABILITY_ICE_BODY] = _("冰冻之躯"),
        [ABILITY_SOLID_ROCK] = _("坚硬岩石"),
        [ABILITY_SNOW_WARNING] = _("降雪"),
        [ABILITY_HONEY_GATHER] = _("采蜜"),
        [ABILITY_FRISK] = _("察觉"),
        [ABILITY_RECKLESS] = _("舍身"),
        [ABILITY_MULTITYPE] = _("多属性"),
        [ABILITY_FLOWER_GIFT] = _("花之礼"),
        [ABILITY_BAD_DREAMS] = _("梦魇"),
        [ABILITY_PICKPOCKET] = _("顺手牵羊"),
        [ABILITY_SHEER_FORCE] = _("强行"),
        [ABILITY_CONTRARY] = _("唱反调"),
        [ABILITY_UNNERVE] = _("紧张感"),
        [ABILITY_DEFIANT] = _("不服输"),
        [ABILITY_DEFEATIST] = _("软弱"),
        [ABILITY_CURSED_BODY] = _("诅咒之躯"),
        [ABILITY_HEALER] = _("治愈之心"),
        [ABILITY_FRIEND_GUARD] = _("友情防守"),
        [ABILITY_WEAK_ARMOR] = _("碎裂铠甲"),
        [ABILITY_HEAVY_METAL] = _("重金属"),
        [ABILITY_LIGHT_METAL] = _("轻金属"),
        [ABILITY_MULTISCALE] = _("多重鳞片"),
        [ABILITY_TOXIC_BOOST] = _("中毒激升"),
        [ABILITY_FLARE_BOOST] = _("受热激升"),
        [ABILITY_HARVEST] = _("收获"),
        [ABILITY_TELEPATHY] = _("心灵感应"),
        [ABILITY_MOODY] = _("心情不定"),
        [ABILITY_OVERCOAT] = _("防尘"),
        [ABILITY_POISON_TOUCH] = _("毒手"),
        [ABILITY_REGENERATOR] = _("再生力"),
        [ABILITY_BIG_PECKS] = _("健壮胸肌"),
        [ABILITY_SAND_RUSH] = _("拨沙"),
        [ABILITY_WONDER_SKIN] = _("奇迹皮肤"),
        [ABILITY_ANALYTIC] = _("分析"),
        [ABILITY_ILLUSION] = _("幻觉"),
        [ABILITY_IMPOSTER] = _("变身者"),
        [ABILITY_INFILTRATOR] = _("穿透"),
        [ABILITY_MUMMY] = _("木乃伊"),
        [ABILITY_MOXIE] = _("自信过度"),
        [ABILITY_JUSTIFIED] = _("正义之心"),
        [ABILITY_RATTLED] = _("胆怯"),
        [ABILITY_MAGIC_BOUNCE] = _("魔法镜"),
        [ABILITY_SAP_SIPPER] = _("食草"),
        [ABILITY_PRANKSTER] = _("恶作剧之心"),
        [ABILITY_SAND_FORCE] = _("沙之力"),
        [ABILITY_IRON_BARBS] = _("铁刺"),
        [ABILITY_ZEN_MODE] = _("达摩模式"),
        [ABILITY_VICTORY_STAR] = _("胜利之星"),
        [ABILITY_TURBOBLAZE] = _("涡轮火焰"),
        [ABILITY_TERAVOLT] = _("兆级电压"),
        [ABILITY_AROMA_VEIL] = _("芳香幕"),
        [ABILITY_FLOWER_VEIL] = _("花幕"),
        [ABILITY_CHEEK_POUCH] = _("颊囊"),
        [ABILITY_PROTEAN] = _("变幻自如"),
        [ABILITY_FUR_COAT] = _("毛皮大衣"),
        [ABILITY_MAGICIAN] = _("魔术师"),
        [ABILITY_BULLETPROOF] = _("防弹"),
        [ABILITY_COMPETITIVE] = _("好胜"),
        [ABILITY_STRONG_JAW] = _("强壮之颚"),
        [ABILITY_REFRIGERATE] = _("冰冻皮肤"),
        [ABILITY_SWEET_VEIL] = _("甜幕"),
        [ABILITY_STANCE_CHANGE] = _("战斗切换"),
        [ABILITY_GALE_WINGS] = _("疾风之翼"),
        [ABILITY_MEGA_LAUNCHER] = _("超级发射器"),
        [ABILITY_GRASS_PELT] = _("草之毛皮"),
        [ABILITY_SYMBIOSIS] = _("共生"),
        [ABILITY_TOUGH_CLAWS] = _("硬爪"),
        [ABILITY_PIXILATE] = _("妖精皮肤"),
        [ABILITY_GOOEY] = _("黏滑"),
        [ABILITY_AERILATE] = _("飞行皮肤"),
        [ABILITY_PARENTAL_BOND] = _("亲子爱"),
        [ABILITY_DARK_AURA] = _("暗黑气场"),
        [ABILITY_FAIRY_AURA] = _("妖精气场"),
        [ABILITY_AURA_BREAK] = _("气场破坏"),
        [ABILITY_PRIMORDIAL_SEA] = _("始源之海"),
        [ABILITY_DESOLATE_LAND] = _("终结之地"),
        [ABILITY_DELTA_STREAM] = _("德尔塔气流"),
        [ABILITY_STAMINA] = _("持久力"),
        [ABILITY_WIMP_OUT] = _("跃跃欲逃"),
        [ABILITY_EMERGENCY_EXIT] = _("危险回避"),
        [ABILITY_WATER_COMPACTION] = _("遇水凝固"),
        [ABILITY_MERCILESS] = _("不仁不义"),
        [ABILITY_SHIELDS_DOWN] = _("界限盾壳"),
        [ABILITY_STAKEOUT] = _("蹲守"),
        [ABILITY_WATER_BUBBLE] = _("水泡"),
        [ABILITY_STEELWORKER] = _("钢能力者"),
        [ABILITY_BERSERK] = _("怒火冲天"),
        [ABILITY_SLUSH_RUSH] = _("拨雪"),
        [ABILITY_LONG_REACH] = _("远隔"),
        [ABILITY_LIQUID_VOICE] = _("湿润之声"),
        [ABILITY_TRIAGE] = _("先行治疗"),
        [ABILITY_GALVANIZE] = _("电气皮肤"),
        [ABILITY_SURGE_SURFER] = _("冲浪之尾"),
        [ABILITY_SCHOOLING] = _("鱼群"),
        [ABILITY_DISGUISE] = _("画皮"),
        [ABILITY_BATTLE_BOND] = _("牵绊变身"),
        [ABILITY_POWER_CONSTRUCT] = _("群聚变形"),
        [ABILITY_CORROSION] = _("腐蚀"),
        [ABILITY_COMATOSE] = _("绝对睡眠"),
        [ABILITY_QUEENLY_MAJESTY] = _("女王的威严"),
        [ABILITY_INNARDS_OUT] = _("飞出的内在物"),
        [ABILITY_DANCER] = _("舞者"),
        [ABILITY_BATTERY] = _("蓄电池"),
        [ABILITY_FLUFFY] = _("毛茸茸"),
        [ABILITY_DAZZLING] = _("鲜艳之躯"),
        [ABILITY_SOUL_HEART] = _("魂心"),
        [ABILITY_TANGLING_HAIR] = _("卷发"),
        [ABILITY_RECEIVER] = _("接球手"),
        [ABILITY_POWER_OF_ALCHEMY] = _("化学之力"),
        [ABILITY_BEAST_BOOST] = _("异兽提升"),
        [ABILITY_RKS_SYSTEM] = _("AR系统"),
        [ABILITY_ELECTRIC_SURGE] = _("电气制造者"),
        [ABILITY_PSYCHIC_SURGE] = _("精神制造者"),
        [ABILITY_MISTY_SURGE] = _("薄雾制造者"),
        [ABILITY_GRASSY_SURGE] = _("青草制造者"),
        [ABILITY_FULL_METAL_BODY] = _("金属防护"),
        [ABILITY_SHADOW_SHIELD] = _("幻影防守"),
        [ABILITY_PRISM_ARMOR] = _("棱镜装甲"),
        [ABILITY_NEUROFORCE] = _("脑核之力"),
        [ABILITY_INTREPID_SWORD] = _("不挠之剑"),
        [ABILITY_DAUNTLESS_SHIELD] = _("不屈之盾"),
        [ABILITY_LIBERO] = _("自由者"),
        [ABILITY_BALL_FETCH] = _("捡球"),
        [ABILITY_COTTON_DOWN] = _("棉絮"),
        [ABILITY_PROPELLER_TAIL] = _("螺旋尾鳍"),
        [ABILITY_MIRROR_ARMOR] = _("镜甲"),
        [ABILITY_GULP_MISSILE] = _("一口导弹"),
        [ABILITY_STALWART] = _("坚毅"),
        [ABILITY_STEAM_ENGINE] = _("蒸汽机"),
        [ABILITY_PUNK_ROCK] = _("庞克摇滚"),
        [ABILITY_SAND_SPIT] = _("吐沙"),
        [ABILITY_ICE_SCALES] = _("冰鳞粉"),
        [ABILITY_RIPEN] = _("熟成"),
        [ABILITY_ICE_FACE] = _("结冻头"),
        [ABILITY_POWER_SPOT] = _("能量点"),
        [ABILITY_MIMICRY] = _("拟态"),
        [ABILITY_SCREEN_CLEANER] = _("除障"),
        [ABILITY_STEELY_SPIRIT] = _("钢之意志"),
        [ABILITY_PERISH_BODY] = _("灭亡之躯"),
        [ABILITY_WANDERING_SPIRIT] = _("游魂"),
        [ABILITY_GORILLA_TACTICS] = _("一猩一意"),
        [ABILITY_NEUTRALIZING_GAS] = _("化学气体"),
        [ABILITY_PASTEL_VEIL] = _("粉彩护幕"),
        [ABILITY_HUNGER_SWITCH] = _("饱了又饿"),
        [ABILITY_QUICK_DRAW] = _("速击"),
        [ABILITY_UNSEEN_FIST] = _("无形拳"),
        [ABILITY_CURIOUS_MEDICINE] = _("怪药"),
        [ABILITY_TRANSISTOR] = _("电晶体"),
        [ABILITY_DRAGON_MAW] = _("龙颚"),
        [ABILITY_CHILLING_NEIGH] = _("苍白嘶鸣"),
        [ABILITY_GRIM_NEIGH] = _("漆黑嘶鸣"),
        [ABILITY_AS_ONE] = _("人马一体"),
        [ABILITY_AS_ONE2] = _("人马一体"),
};

const u8 *const gAbilityDescriptionPointers[ABILITIES_COUNT_GEN8] =
{
    [ABILITY_NONE] = sNoneDescription,
    [ABILITY_STENCH] = sStenchDescription,
    [ABILITY_DRIZZLE] = sDrizzleDescription,
    [ABILITY_SPEED_BOOST] = sSpeedBoostDescription,
    [ABILITY_BATTLE_ARMOR] = sBattleArmorDescription,
    [ABILITY_STURDY] = sSturdyDescription,
    [ABILITY_DAMP] = sDampDescription,
    [ABILITY_LIMBER] = sLimberDescription,
    [ABILITY_SAND_VEIL] = sSandVeilDescription,
    [ABILITY_STATIC] = sStaticDescription,
    [ABILITY_VOLT_ABSORB] = sVoltAbsorbDescription,
    [ABILITY_WATER_ABSORB] = sWaterAbsorbDescription,
    [ABILITY_OBLIVIOUS] = sObliviousDescription,
    [ABILITY_CLOUD_NINE] = sCloudNineDescription,
    [ABILITY_COMPOUND_EYES] = sCompoundEyesDescription,
    [ABILITY_INSOMNIA] = sInsomniaDescription,
    [ABILITY_COLOR_CHANGE] = sColorChangeDescription,
    [ABILITY_IMMUNITY] = sImmunityDescription,
    [ABILITY_FLASH_FIRE] = sFlashFireDescription,
    [ABILITY_SHIELD_DUST] = sShieldDustDescription,
    [ABILITY_OWN_TEMPO] = sOwnTempoDescription,
    [ABILITY_SUCTION_CUPS] = sSuctionCupsDescription,
    [ABILITY_INTIMIDATE] = sIntimidateDescription,
    [ABILITY_SHADOW_TAG] = sShadowTagDescription,
    [ABILITY_ROUGH_SKIN] = sRoughSkinDescription,
    [ABILITY_WONDER_GUARD] = sWonderGuardDescription,
    [ABILITY_LEVITATE] = sLevitateDescription,
    [ABILITY_EFFECT_SPORE] = sEffectSporeDescription,
    [ABILITY_SYNCHRONIZE] = sSynchronizeDescription,
    [ABILITY_CLEAR_BODY] = sClearBodyDescription,
    [ABILITY_NATURAL_CURE] = sNaturalCureDescription,
    [ABILITY_LIGHTNING_ROD] = sLightningRodDescription,
    [ABILITY_SERENE_GRACE] = sSereneGraceDescription,
    [ABILITY_SWIFT_SWIM] = sSwiftSwimDescription,
    [ABILITY_CHLOROPHYLL] = sChlorophyllDescription,
    [ABILITY_ILLUMINATE] = sIlluminateDescription,
    [ABILITY_TRACE] = sTraceDescription,
    [ABILITY_HUGE_POWER] = sHugePowerDescription,
    [ABILITY_POISON_POINT] = sPoisonPointDescription,
    [ABILITY_INNER_FOCUS] = sInnerFocusDescription,
    [ABILITY_MAGMA_ARMOR] = sMagmaArmorDescription,
    [ABILITY_WATER_VEIL] = sWaterVeilDescription,
    [ABILITY_MAGNET_PULL] = sMagnetPullDescription,
    [ABILITY_SOUNDPROOF] = sSoundproofDescription,
    [ABILITY_RAIN_DISH] = sRainDishDescription,
    [ABILITY_SAND_STREAM] = sSandStreamDescription,
    [ABILITY_PRESSURE] = sPressureDescription,
    [ABILITY_THICK_FAT] = sThickFatDescription,
    [ABILITY_EARLY_BIRD] = sEarlyBirdDescription,
    [ABILITY_FLAME_BODY] = sFlameBodyDescription,
    [ABILITY_RUN_AWAY] = sRunAwayDescription,
    [ABILITY_KEEN_EYE] = sKeenEyeDescription,
    [ABILITY_HYPER_CUTTER] = sHyperCutterDescription,
    [ABILITY_PICKUP] = sPickupDescription,
    [ABILITY_TRUANT] = sTruantDescription,
    [ABILITY_HUSTLE] = sHustleDescription,
    [ABILITY_CUTE_CHARM] = sCuteCharmDescription,
    [ABILITY_PLUS] = sPlusDescription,
    [ABILITY_MINUS] = sMinusDescription,
    [ABILITY_FORECAST] = sForecastDescription,
    [ABILITY_STICKY_HOLD] = sStickyHoldDescription,
    [ABILITY_SHED_SKIN] = sShedSkinDescription,
    [ABILITY_GUTS] = sGutsDescription,
    [ABILITY_MARVEL_SCALE] = sMarvelScaleDescription,
    [ABILITY_LIQUID_OOZE] = sLiquidOozeDescription,
    [ABILITY_OVERGROW] = sOvergrowDescription,
    [ABILITY_BLAZE] = sBlazeDescription,
    [ABILITY_TORRENT] = sTorrentDescription,
    [ABILITY_SWARM] = sSwarmDescription,
    [ABILITY_ROCK_HEAD] = sRockHeadDescription,
    [ABILITY_DROUGHT] = sDroughtDescription,
    [ABILITY_ARENA_TRAP] = sArenaTrapDescription,
    [ABILITY_VITAL_SPIRIT] = sVitalSpiritDescription,
    [ABILITY_WHITE_SMOKE] = sWhiteSmokeDescription,
    [ABILITY_PURE_POWER] = sPurePowerDescription,
    [ABILITY_SHELL_ARMOR] = sShellArmorDescription,
    [ABILITY_CACOPHONY] = sNoneDescription,
    [ABILITY_AIR_LOCK] = sAirLockDescription,
    [ABILITY_TANGLED_FEET] = sTangledFeetDescription,
    [ABILITY_MOTOR_DRIVE] = sMotorDriveDescription,
    [ABILITY_RIVALRY] = sRivalryDescription,
    [ABILITY_STEADFAST] = sSteadfastDescription,
    [ABILITY_SNOW_CLOAK] = sSnowCloakDescription,
    [ABILITY_GLUTTONY] = sGluttonyDescription,
    [ABILITY_ANGER_POINT] = sAngerPointDescription,
    [ABILITY_UNBURDEN] = sUnburdenDescription,
    [ABILITY_HEATPROOF] = sHeatproofDescription,
    [ABILITY_SIMPLE] = sSimpleDescription,
    [ABILITY_DRY_SKIN] = sDrySkinDescription,
    [ABILITY_DOWNLOAD] = sDownloadDescription,
    [ABILITY_IRON_FIST] = sIronFistDescription,
    [ABILITY_POISON_HEAL] = sPoisonHealDescription,
    [ABILITY_ADAPTABILITY] = sAdaptabilityDescription,
    [ABILITY_SKILL_LINK] = sSkillLinkDescription,
    [ABILITY_HYDRATION] = sHydrationDescription,
    [ABILITY_SOLAR_POWER] = sSolarPowerDescription,
    [ABILITY_QUICK_FEET] = sQuickFeetDescription,
    [ABILITY_NORMALIZE] = sNormalizeDescription,
    [ABILITY_SNIPER] = sSniperDescription,
    [ABILITY_MAGIC_GUARD] = sMagicGuardDescription,
    [ABILITY_NO_GUARD] = sNoGuardDescription,
    [ABILITY_STALL] = sStallDescription,
    [ABILITY_TECHNICIAN] = sTechnicianDescription,
    [ABILITY_LEAF_GUARD] = sLeafGuardDescription,
    [ABILITY_KLUTZ] = sKlutzDescription,
    [ABILITY_MOLD_BREAKER] = sMoldBreakerDescription,
    [ABILITY_SUPER_LUCK] = sSuperLuckDescription,
    [ABILITY_AFTERMATH] = sAftermathDescription,
    [ABILITY_ANTICIPATION] = sAnticipationDescription,
    [ABILITY_FOREWARN] = sForewarnDescription,
    [ABILITY_UNAWARE] = sUnawareDescription,
    [ABILITY_TINTED_LENS] = sTintedLensDescription,
    [ABILITY_FILTER] = sFilterDescription,
    [ABILITY_SLOW_START] = sSlowStartDescription,
    [ABILITY_SCRAPPY] = sScrappyDescription,
    [ABILITY_STORM_DRAIN] = sStormDrainDescription,
    [ABILITY_ICE_BODY] = sIceBodyDescription,
    [ABILITY_SOLID_ROCK] = sFilterDescription,
    [ABILITY_SNOW_WARNING] = sSnowWarningDescription,
    [ABILITY_HONEY_GATHER] = sHoneyGatherDescription,
    [ABILITY_FRISK] = sFriskDescription,
    [ABILITY_RECKLESS] = sRecklessDescription,
    [ABILITY_MULTITYPE] = sMultitypeDescription,
    [ABILITY_FLOWER_GIFT] = sFlowerGiftDescription,
    [ABILITY_BAD_DREAMS] = sBadDreamsDescription,
    [ABILITY_PICKPOCKET] = sPickpocketDescription,
    [ABILITY_SHEER_FORCE] = sSheerForceDescription,
    [ABILITY_CONTRARY] = sContraryDescription,
    [ABILITY_UNNERVE] = sUnnerveDescription,
    [ABILITY_DEFIANT] = sDefiantDescription,
    [ABILITY_DEFEATIST] = sDefeatistDescription,
    [ABILITY_CURSED_BODY] = sCursedBodyDescription,
    [ABILITY_HEALER] = sHealerDescription,
    [ABILITY_FRIEND_GUARD] = sFriendGuardDescription,
    [ABILITY_WEAK_ARMOR] = sWeakArmorDescription,
    [ABILITY_HEAVY_METAL] = sHeavyMetalDescription,
    [ABILITY_LIGHT_METAL] = sLightMetalDescription,
    [ABILITY_MULTISCALE] = sMultiscaleDescription,
    [ABILITY_TOXIC_BOOST] = sToxicBoostDescription,
    [ABILITY_FLARE_BOOST] = sFlareBoostDescription,
    [ABILITY_HARVEST] = sHarvestDescription,
    [ABILITY_TELEPATHY] = sTelepathyDescription,
    [ABILITY_MOODY] = sMoodyDescription,
    [ABILITY_OVERCOAT] = sOvercoatDescription,
    [ABILITY_POISON_TOUCH] = sPoisonPointDescription,
    [ABILITY_REGENERATOR] = sNaturalCureDescription,
    [ABILITY_BIG_PECKS] = sBigPecksDescription,
    [ABILITY_SAND_RUSH] = sSandRushDescription,
    [ABILITY_WONDER_SKIN] = sWonderSkinDescription,
    [ABILITY_ANALYTIC] = sAnalyticDescription,
    [ABILITY_ILLUSION] = sIllusionDescription,
    [ABILITY_IMPOSTER] = sImposterDescription,
    [ABILITY_INFILTRATOR] = sInfiltratorDescription,
    [ABILITY_MUMMY] = sMummyDescription,
    [ABILITY_MOXIE] = sMoxieDescription,
    [ABILITY_JUSTIFIED] = sJustifiedDescription,
    [ABILITY_RATTLED] = sRattledDescription,
    [ABILITY_MAGIC_BOUNCE] = sMagicBounceDescription,
    [ABILITY_SAP_SIPPER] = sSapSipperDescription,
    [ABILITY_PRANKSTER] = sPranksterDescription,
    [ABILITY_SAND_FORCE] = sSandForceDescription,
    [ABILITY_IRON_BARBS] = sRoughSkinDescription,
    [ABILITY_ZEN_MODE] = sZenModeDescription,
    [ABILITY_VICTORY_STAR] = sVictoryStarDescription,
    [ABILITY_TURBOBLAZE] = sMoldBreakerDescription,
    [ABILITY_TERAVOLT] = sMoldBreakerDescription,
    [ABILITY_AROMA_VEIL] = sAromaVeilDescription,
    [ABILITY_FLOWER_VEIL] = sFlowerVeilDescription,
    [ABILITY_CHEEK_POUCH] = sCheekPouchDescription,
    [ABILITY_PROTEAN] = sProteanDescription,
    [ABILITY_FUR_COAT] = sFurCoatDescription,
    [ABILITY_MAGICIAN] = sPickpocketDescription,
    [ABILITY_BULLETPROOF] = sBulletproofDescription,
    [ABILITY_COMPETITIVE] = sCompetitiveDescription,
    [ABILITY_STRONG_JAW] = sStrongJawDescription,
    [ABILITY_REFRIGERATE] = sRefrigerateDescription,
    [ABILITY_SWEET_VEIL] = sSweetVeilDescription,
    [ABILITY_STANCE_CHANGE] = sStanceChangeDescription,
    [ABILITY_GALE_WINGS] = sGaleWingsDescription,
    [ABILITY_MEGA_LAUNCHER] = sMegaLauncherDescription,
    [ABILITY_GRASS_PELT] = sGrassPeltDescription,
    [ABILITY_SYMBIOSIS] = sSymbiosisDescription,
    [ABILITY_TOUGH_CLAWS] = sToughClawsDescription,
    [ABILITY_PIXILATE] = sPixilateDescription,
    [ABILITY_GOOEY] = sGooeyDescription,
    [ABILITY_AERILATE] = sAerilateDescription,
    [ABILITY_PARENTAL_BOND] = sParentalBondDescription,
    [ABILITY_DARK_AURA] = sDarkAuraDescription,
    [ABILITY_FAIRY_AURA] = sFairyAuraDescription,
    [ABILITY_AURA_BREAK] = sAuraBreakDescription,
    [ABILITY_PRIMORDIAL_SEA] = sPrimordialSeaDescription,
    [ABILITY_DESOLATE_LAND] = sDesolateLandDescription,
    [ABILITY_DELTA_STREAM] = sDeltaStreamDescription,
    [ABILITY_STAMINA] = sStaminaDescription,
    [ABILITY_WIMP_OUT] = sWimpOutDescription,
    [ABILITY_EMERGENCY_EXIT] = sWimpOutDescription,
    [ABILITY_WATER_COMPACTION] = sWaterCompactionDescription,
    [ABILITY_MERCILESS] = sMercilessDescription,
    [ABILITY_SHIELDS_DOWN] = sShieldsDownDescription,
    [ABILITY_STAKEOUT] = sStakeoutDescription,
    [ABILITY_WATER_BUBBLE] = sWaterBubbleDescription,
    [ABILITY_STEELWORKER] = sSteelworkerDescription,
    [ABILITY_BERSERK] = sBerserkDescription,
    [ABILITY_SLUSH_RUSH] = sSlushRushDescription,
    [ABILITY_LONG_REACH] = sLongReachDescription,
    [ABILITY_LIQUID_VOICE] = sLiquidVoiceDescription,
    [ABILITY_TRIAGE] = sTriageDescription,
    [ABILITY_GALVANIZE] = sGalvanizeDescription,
    [ABILITY_SURGE_SURFER] = sSurgeSurferDescription,
    [ABILITY_SCHOOLING] = sSchoolingDescription,
    [ABILITY_DISGUISE] = sDisguiseDescription,
    [ABILITY_BATTLE_BOND] = sBattleBondDescription,
    [ABILITY_POWER_CONSTRUCT] = sPowerConstructDescription,
    [ABILITY_CORROSION] = sCorrosionDescription,
    [ABILITY_COMATOSE] = sComatoseDescription,
    [ABILITY_QUEENLY_MAJESTY] = sQueenlyMajestyDescription,
    [ABILITY_INNARDS_OUT] = sInnardsOutDescription,
    [ABILITY_DANCER] = sDancerDescription,
    [ABILITY_BATTERY] = sBatteryDescription,
    [ABILITY_FLUFFY] = sFluffyDescription,
    [ABILITY_DAZZLING] = sQueenlyMajestyDescription,
    [ABILITY_SOUL_HEART] = sSoulHeartDescription,
    [ABILITY_TANGLING_HAIR] = sGooeyDescription,
    [ABILITY_RECEIVER] = sReceiverDescription,
    [ABILITY_POWER_OF_ALCHEMY] = sReceiverDescription,
    [ABILITY_BEAST_BOOST] = sBeastBoostDescription,
    [ABILITY_RKS_SYSTEM] = sRksSystemDescription,
    [ABILITY_ELECTRIC_SURGE] = sElectricSurgeDescription,
    [ABILITY_PSYCHIC_SURGE] = sPsychicSurgeDescription,
    [ABILITY_MISTY_SURGE] = sMistySurgeDescription,
    [ABILITY_GRASSY_SURGE] = sGrassySurgeDescription,
    [ABILITY_FULL_METAL_BODY] = sFullMetalBodyDescription,
    [ABILITY_SHADOW_SHIELD] = sMultiscaleDescription,
    [ABILITY_PRISM_ARMOR] = sFilterDescription,
    [ABILITY_NEUROFORCE] = sNeuroforceDescription,
    [ABILITY_INTREPID_SWORD] = sINTREPID_SWORDDescription,
    [ABILITY_DAUNTLESS_SHIELD] = sDAUNTLESS_SHIELDDescription,
    [ABILITY_LIBERO] = sProteanDescription,
    [ABILITY_BALL_FETCH] = sBALL_FETCHDescription,
    [ABILITY_COTTON_DOWN] = sCOTTON_DOWNDescription,
    [ABILITY_PROPELLER_TAIL] = sPROPELLER_TAILDescription,
    [ABILITY_MIRROR_ARMOR] = sMIRROR_ARMORDescription,
    [ABILITY_GULP_MISSILE] = sGULP_MISSILEDescription,
    [ABILITY_STALWART] = sPROPELLER_TAILDescription,
    [ABILITY_STEAM_ENGINE] = sSTEAM_ENGINEDescription,
    [ABILITY_PUNK_ROCK] = sPUNK_ROCKDescription,
    [ABILITY_SAND_SPIT] = sSAND_SPITDescription,
    [ABILITY_ICE_SCALES] = sICE_SCALESDescription,
    [ABILITY_RIPEN] = sRIPENDescription,
    [ABILITY_ICE_FACE] = sICE_FACEDescription,
    [ABILITY_POWER_SPOT] = sPOWER_SPOTDescription,
    [ABILITY_MIMICRY] = sMIMICRYDescription,
    [ABILITY_SCREEN_CLEANER] = sSCREEN_CLEANERDescription,
    [ABILITY_STEELY_SPIRIT] = sSTEELY_SPIRITDescription,
    [ABILITY_PERISH_BODY] = sPERISH_BODYDescription,
    [ABILITY_WANDERING_SPIRIT] = sWANDERING_SPIRITDescription,
    [ABILITY_GORILLA_TACTICS] = sGORILLA_TACTICSDescription,
    [ABILITY_NEUTRALIZING_GAS] = sNEUTRALIZING_GASDescription,
    [ABILITY_PASTEL_VEIL] = sPASTEL_VEILDescription,
    [ABILITY_HUNGER_SWITCH] = sHUNGER_SWITCHDescription,
    [ABILITY_QUICK_DRAW] = sQUICK_DRAWDescription,
    [ABILITY_UNSEEN_FIST] = sUNSEEN_FISTDescription,
    [ABILITY_CURIOUS_MEDICINE] = sCURIOUS_MEDICINEDescription,
    [ABILITY_TRANSISTOR] = sTRANSISTORDescription,
    [ABILITY_DRAGON_MAW] = sDRAGON_MAWDescription,
    [ABILITY_CHILLING_NEIGH] = sCHILLING_NEIGHDescription,
    [ABILITY_GRIM_NEIGH] = sGRIM_NEIGHDescription,
    [ABILITY_AS_ONE] = sAS_ONEDescription,
    [ABILITY_AS_ONE2] = sAS_ONEDescription,
};
